About
The Multimedia Systems Laboratory at the Department of Computer Science, National University of Singapore, houses faculty members, researchers, and students working on multimedia systems and related research.
People
|
Wei Cheng |
Dr. Ye Wang |
Projects
Here are some on-going projects at our lab. For further details of these and other projects, please visit the individual project or the faculty homepage.
3D Mesh Streaming
Links: Project Home Page | Group Home Page
3D triangular mesh is becoming an increasingly important data type for networked applications such as digital museums, online games, and virtual worlds. A high quality 3D mesh can consists of billions of polygons, giving a total data size in the order of gigabytes, even after lossless compression. Disseminating such 3D meshes over a resource-constraint network for on-demand viewing and rendering presents many technical challenges. We are investigating how to efficiently and effectively support streaming of large 3D meshes to large number of clients over the Internet. This project is partially supported by MOE ARF Grant 232-000-306-112. (September 2007 - September 2009).
People: Wei Cheng, Wei Tsang Ooi.
Interactive Digital Violin Tutor
Interactive Digital Violin Tutor (iDVT) enables students to have reflective practice when human teachers are not available. It combines violin audio transcription with visualization. Our transcription method is designed for violin audio recorded in home environments. The visualization is designed to be useful to people with different level of music knowledge. The different visualization modalities-video, 2D fingerboard animation, 3D avatar animation-help learners to practice and learn more effectively. The entire system has been implemented with off-the-shelf hardware and shown to be practical in home environments. This project is supported by MOE ARF Grant R-252-000-187-112 and R-252-000-267-112.
Wireless Ad Hoc Media Streaming
With the widespread availability of handheld devices
that are both media-capable and wirelessly networked,
streaming audio or video content between such
units is feasible. Many recent mobile devices can
operate via wireless 802.11 networks, which provide
broadband-level bandwidth (usually free of charge)
and a communication range of hundreds of meters.
This allows a user to move freely when she is
streaming multimedia content from others within her
communication radius. One challenge
in streaming multimedia content among mobile ad hoc
peers is to deliver the content over
a wireless link whose quality is constantly changing.
Our research in this
area focuses on link availability prediction to improve
the quality of peer streaming.
People: Roger Zimmermann
Location
ADDRESS: AS6, #05-22, Department of Computer Science, National University of Singapore, Singapore 117543.