About

The Multimedia Systems Laboratory at the Department of Computer Science, National University of Singapore, houses faculty members, researchers, and students working on multimedia systems and related research.

People

Wei Cheng
Pavel Korshunov
Ke Liang
Dan Liu
Dr. Wei Tsang Ooi
Chee Chuan Toh

Dr. Ye Wang
Jun Yang
Bingjun Zhang
Jia Zhu
A/P Roger Zimmermann

Projects

Here are some on-going projects at our lab. For further details of these and other projects, please visit the individual project or the faculty homepage.

3D Mesh Streaming
3D triangular mesh is becoming an increasingly important data type for networked applications such as digital museums, online games, and virtual worlds. A high quality 3D mesh can consists of billions of polygons, giving a total data size in the order of gigabytes, even after lossless compression. Disseminating such 3D meshes over a resource-constraint network for on-demand viewing and rendering presents many technical challenges. We are investigating how to efficiently and effectively support streaming of large 3D meshes to large number of clients over the Internet. This project is partially supported by MOE ARF Grant 232-000-306-112. (September 2007 - September 2009).
Interactive Digital Violin Tutor
Interactive Digital Violin Tutor (iDVT) enables students to have reflective practice when human teachers are not available. It combines violin audio transcription with visualization. Our transcription method is designed for violin audio recorded in home environments. The visualization is designed to be useful to people with different level of music knowledge. The different visualization modalities-video, 2D fingerboard animation, 3D avatar animation-help learners to practice and learn more effectively. The entire system has been implemented with off-the-shelf hardware and shown to be practical in home environments. This project is supported by MOE ARF Grant R-252-000-187-112 and R-252-000-267-112.
People: Binjun Zhang, Jia Zhu, Ye Wang, Wee Kheng Leow, David Hsu
Wireless Ad Hoc Media Streaming
With the widespread availability of handheld devices that are both media-capable and wirelessly networked, streaming audio or video content between such units is feasible. Many recent mobile devices can operate via wireless 802.11 networks, which provide broadband-level bandwidth (usually free of charge) and a communication range of hundreds of meters. This allows a user to move freely when she is streaming multimedia content from others within her communication radius. One challenge in streaming multimedia content among mobile ad hoc peers is to deliver the content over a wireless link whose quality is constantly changing. Our research in this area focuses on link availability prediction to improve the quality of peer streaming.

Location

ADDRESS: AS6, #05-22, Department of Computer Science, National University of Singapore, Singapore 117543.